
What is it?
A text-based reality competition game. Think Survivor meets a terminal window. Outwit, outplay, outlast — all from the comfort of your keyboard. No torches required, but expect backstabbing.
Why did you build it?
Reality TV is addictive, but watching people eat bugs gets old. I wanted the strategic drama without the gross-out challenges. Plus, text-based games have a certain nostalgic charm that makes betrayal feel more civilized.
Any challenges or tips?
Balancing game mechanics so alliances feel meaningful but not game-breaking was tricky. The AI contestants needed to be smart enough to be interesting but dumb enough to occasionally make entertaining mistakes.
Any plans to monetize or launch?
Maybe add multiplayer someday so real humans can scheme against each other. For now it’s just a fun experiment in competitive storytelling.